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In Go, deciding whether to use pointers or values for method receivers and function parameters is a fundamental choice that impacts performance, safety, and code behavior. While the language provides clear guidelines, the decision often depends on context—such as framework requirements or data mutability needs.

In this post, we’ll explore the tradeoffs between pointers and values in Go, with practical examples and guidelines to help you make informed decisions in your code.

Understanding Pointers and Values

Before diving into tradeoffs, let’s clarify what pointers and values mean in Go:

type Person struct {
    Name string
    Age  int
}

func (p Person) Birthday() {  // Value receiver
    p.Age++  // Only modifies the copy
}

func (p *Person) Birthday() {  // Pointer receiver
    p.Age++  // Modifies the original
}

Tradeoffs of Using Pointers vs. Values

Advantages of Pointers

Disadvantages of Pointers

Advantages of Values

Disadvantages of Values

Practical Examples

Let’s look at some concrete examples to illustrate these tradeoffs:

// Small struct - values are often better
type Point struct {
    X, Y int
}

func (p Point) Distance() float64 {
    // Value receiver: safe, no side effects
    return math.Sqrt(float64(p.X*p.X + p.Y*p.Y))
}

// Large struct - pointers for efficiency
type UserProfile struct {
    ID       int
    Name     string
    Email    string
    // ... many more fields
    Settings map[string]interface{}
}

func (u *UserProfile) UpdateEmail(email string) {
    // Pointer receiver: modifies original, efficient for large struct
    u.Email = email
}

// Interface requiring pointers
type Writer interface {
    Write([]byte) (int, error)
}

type FileWriter struct {
    file *os.File
}

func (fw *FileWriter) Write(data []byte) (int, error) {
    // Must be pointer to modify internal state
    return fw.file.Write(data)
}

General Guidelines for Using Pointers vs. Values

Conclusion

Choosing between pointers and values in Go is about balancing performance, safety, and code clarity. Pointers excel when you need mutability or efficiency with large data, but they introduce risks like nil panics and concurrency issues. Values provide safety and simplicity but can be inefficient for large structures.

The key is to follow Go’s conventions and consider your specific use case. When in doubt, start with values for their safety guarantees, and only switch to pointers when profiling shows a clear performance benefit or when required by interfaces.

For more in-depth guidance, I recommend reading the “Pointers vs. Values” section in Effective Go. Remember, good Go code is often about making these decisions consistently and thoughtfully throughout your codebase.